Anno 117: Pax Romana – How to Start (Beginner’s Guide)

Anno 117: Pax Romana – How to Start (Beginner’s Guide)

Published November 13, 2025

Build your Roman province the right way with this streamlined beginner path. Learn province selection, logistics, happiness, early economy, and military basics for a strong early game start.


Outline

Main TopicSubtopics
Anno 117: Pax Romana Beginner’s GuideIntroduction
Choosing Your Starting ProvinceItalia • Gaul/Britannia • North Africa
Early Supply ChainsEssential resources • Ratios • Production setup
Managing Citizen HappinessFood • Entertainment • Religion • Security • Taxes
Logistics & Road EfficiencyWarehouse placement • Road layout • Industrial blocks
Early Trading StrategyBest exports • Imports • Trade routes
Basic Military ManagementDefensive buildings • Auxiliaries • Expansion timing
Building a Functional City LayoutStarter layout • District planning • Space management
Progression Phases (Rome Roadmap)Survival • Growth • Expansion • Empire stage
Quick Tips for SuccessEfficiency rules • Stabilization • Province specialization
Frequently Asked QuestionsComparisons • Military timing • Money strategies

Anno 117: Pax Romana – Beginner’s Guide

Starting your first settlement in Anno 117: Pax Romana can feel overwhelming. Logistics matter more than ever, population classes interact deeply with production chains, and Roman infrastructure requires careful planning. This guide gives you a clean, practical roadmap to avoid early mistakes and build a thriving province from day one.


Choosing Your Starting Province

Picking the right province determines your entire early game pace.

Italia

Great for first-time players.

  • Very balanced resource distribution
  • Stable political environment
  • Shorter trade routes and low danger
  • Strong early food + construction economy

Perfect for learning the fundamentals safely.

Gaul / Britannia

More chaotic but extremely rewarding.

  • Higher conflict and more raiders
  • Richer mid-game resource variety
  • Logistics become challenging but profitable

Best for players wanting a military-forward experience.

North Africa

Ideal for trade-driven strategies.

  • Excellent export goods
  • Ports everywhere → commercial powerhouse
  • Must import timber + metals early

Requires clever planning but scales extremely well.


Focus on Clean Early Supply Chains

Rome depends on structure — so do your citizens.

Core Early Resources

  • Wood → housing upgrades, workshops
  • Clay & Bricks → roads, buildings
  • Wheat & Livestock → basic food stability
  • Olives / Grapes → highly profitable exports

A reliable rule:
2 raw production → 1 processing → 1 refinement.

This keeps bottlenecks from forming.


Keep Your Citizens Happy (Or Else…)

Population groups differ by province but typically include:

  • Roman citizens
  • Provincials
  • Slaves
  • Patricians (later)

Happiness Factors

  • Food variety
  • Entertainment (Baths, Theatres)
  • Religion (Temples)
  • Security (Watchtowers, Forts)
  • Fair taxation

Tip: Avoid heavy taxes early. Growth collapses instantly if happiness drops.


Roads & Logistics Matter More Than Ever

Transport defines your output speed.

Best Practices

  • Place warehouses generously — they’re the lungs of your economy
  • Build straight main roads with short industrial side roads
  • Keep industries clustered together
  • Place markets between housing blocks

In Anno 117, distance affects production efficiency significantly more than in Anno 1800.


Trade Early, Trade Often

Early exports fuel growth.

Best Early Export Goods

  • Olive Oil
  • Wine
  • Stone Blocks
  • Textiles

If you lack a resource, don’t hesitate: import it and focus your workforce where you’re strong.

Set up stable trade routes early to snowball your economy.


Military Basics

Not a full war game — but you must defend your territory.

Early Defense Strategy

  • Watchtower at each road entrance
  • Train Auxiliaries for cheap infantry
  • Maintain a reserve squad to suppress riots

When to Start Expanding

  • Taxes are stable
  • Production chains can support weapons
  • Border provinces become economically attractive

City Layout Tips

A clean design prevents long-term headaches.

Simple Starter Layout

  • Central Forum → administrative + market area
  • Housing blocks in a neat grid
  • Industrial zones separated by a main road
  • Military + service buildings on the outer ring

Plan ahead: late-game arenas, aqueducts, and monuments require huge space.


Progression Strategy (The Rome Roadmap)

Phase 1: Survival (0–30 minutes)

  • Build first housing block
  • Secure food and bricks
  • Establish your first trade route

Phase 2: Growth (30–90 minutes)

  • Unlock next population tiers
  • Build entertainment + temples
  • Expand early industries

Phase 3: Expansion (90 minutes–3 hrs)

  • Capture new regions
  • Form a trained army
  • Produce advanced goods (glass, armor, fine wine)

Phase 4: Empire (Late Game)

  • Construct major monuments
  • Automate trade networks
  • Fill high-tier residential districts

Quick Tips for Smooth Success

  • Stabilize before expanding
  • Use multiple warehouses — seriously
  • Maintain class diversity for unlocks
  • Avoid early over-taxation
  • Specialize each province (military, trade, agriculture, etc.)

FAQ

Is Anno 117 more like Anno 1800 or the older Anno games?
Closer to 1800, but slower and heavier on logistics.

Do I need military early?
Only enough to deter bandits. Real wars come mid-game.

What’s the best early money strategy?
Export wine or olive oil; import cheap raw goods.