Digimon Story: Time Stranger – A Complete Guide to All 16 Personalities and Skills
Our guide breaks down every Digimon personality in Digimon Story Time Stranger. Learn which stats each personality boosts and see a full list of all unique and quadrant-based personality skills.
The Personality system is a core mechanic in Digimon Story Time Stranger, defining how your Digimon grow and what they can do in a fight. It’s a lowkey super important system for min-maxing your team.
Each of the 16 personalities gives a boost to two specific stats, so picking the right one is key to building an OP Digimon. On top of that, each Personality unlocks a unique pool of passive skills. Let’s dive in.
Digimon Personality Chart Explained
There are 16 personalities, each falling into one of four quadrants: Philanthropy (support/healing), Valor (physical attack), Wisdom (magic attack), and Amicability (defense/support).
Choosing a Personality determines which two stats your Digimon will excel in. Here’s a full breakdown of what each one does.
| # | Personality | Stat 1 | Stat 2 |
| 1 | Adoring | SPI | DEF |
| 2 | Devoted | SPI | INT |
| 3 | Tolerant | SPI | SP |
| 4 | Overprotective | SPI | HP |
| 5 | Zealous | ATK | SPD |
| 6 | Brave | ATK | SP |
| 7 | Reckless | ATK | HP |
| 8 | Daring | ATK | DEF |
| 9 | Enlightened | INT | SP |
| 10 | Sly | INT | HP |
| 11 | Astute | INT | SPD |
| 12 | Strategic | INT | SPI |
| 13 | Opportunistic | DEF | SPI |
| 14 | Friendly | DEF | ATK |
| 15 | Sociable | DEF | SP |
| 16 | Compassionate | DEF | HP |
How Personality Skills Work
On top of stat boosts, your Digimon’s Personality also determines which passive skills it can learn. This is where the real team synergy comes from.
The system is pretty cool. Any Digimon in a quadrant can learn one of two general skills available to that quadrant. But each individual Personality also has two totally unique skills that only it can learn, making your choice even more important.
All Philanthropy Personality Skills
The Philanthropy quadrant is all about the support life. These personalities are focused on healing, boosting defense (DEF), and keeping your team alive.
| Personality | Skill | Description |
| Any | Healing Wisdom | Reduces SP cost for recovery skills by 10%. |
| Any | SP Supplement | Also recovers 10% of target’s Max SP when using skills to recover an ally’s HP. |
| Adoring | Follow Up | Always acts last. |
| Adoring | Prayer for Aid | Slightly recovers HP of all allies at the start of each round. |
| Devoted | First Aid | Also removes target’s Injury when using skills to recover an ally’s HP. |
| Devoted | Stout Spirit | Boosts SPI based on user’s HP. |
| Tolerant | Steadfast Heart | Boosts DEF when HP is 90% or lower. (The lower the HP, the greater the boost.) |
| Tolerant | Rally Blessing | Revives with 50% HP when KO’d (once per battle). |
| Overprotective | First in Line | Always acts first. |
| Overprotective | Great Embrace | Overheals up to 200% of target’s Max HP when using recovery skills. |
All Valor Personality Skills
If you want to hit hard with physical attacks, the Valor quadrant is your go-to. These personalities are all about boosting Attack (ATK) and offensive pressure.
| Personality | Skill | Description |
| Any | Warrior Wisdom | Reduces SP cost for physical attack skills by 10%. |
| Any | Song of Triumph | Slightly boosts CP gained. |
| Zealous | First in Line | Always acts first. |
| Zealous | Fast Break | Boosts ATK for the first 3 rounds. (The earlier the round, the greater the boost.) |
| Brave | Extra Strikes Tech | Performs an additional attack when extra strikes is activated. |
| Brave | Vitality Theft | Recovers HP equal to 10% of physical attack skill damage dealt. |
| Reckless | Steadfast Might | Boosts ATK when HP is 90% or lower. (The lower the HP, the greater the boost.) |
| Reckless | Counter | Chance of countering with an Attack when being attacked. |
| Daring | Stout Defense | Boosts DEF based on user’s HP. |
| Daring | Strategic Order | Boosts CRT Rate by 5%. |
All Wisdom Personality Skills
For all the magic users out there, the Wisdom quadrant is your best friend. These skills focus on boosting Intelligence (INT) for magic attacks and managing your SP.
| Personality | Skill | Description |
| Any | Magical Wisdom | Reduces SP cost for magic attack skills by 10%. |
| Any | Secret Sage Art | Attacking deals magic damage. |
| Enlightened | Intense Focus | Boosts INT for the first 3 rounds. (The earlier the round, the greater the boost.) |
| Enlightened | Haymaker | Boosts CRT damage by 20%. |
| Sly | Meditation | Boosts INT from round 4 onward. (The more rounds pass, the greater the boost.) |
| Sly | Combo Magic | Chance of activating skill again when using a magic attack skill. |
| Astute | Steadfast Emotion | Boosts INT when HP in 90% or lower. (The lower the HP, the greater the boost.) |
| Astute | Magic Theft | Recovers SP equal to 10% of magic attack skill damage dealt. |
| Strategic | Follow Up | Always acts last. |
| Strategic | Soothing Song | Slightly recovers SP of all allies at the start of each round. |
All Amicability Personality Skills
The Amicability quadrant is a versatile mix of defense, team support, and debuffing your enemies. These are great for tactical Digimon that control the flow of battle.
| Personality | Skill | Description |
| Any | Cheer | At start of battle, boosts ATK and INT for all allies based on the total Bond of all battle members. |
| Any | Prankster | Boosts the probability rate of skill debuff effects. |
| Opportunistic | Slow Starter | Boosts ATK from round 4 onward. (The more rounds pass, the greater the boost.) |
| Opportunistic | Planning Ahead | At start of battle, reduce DEF and SPI for all enemies based on the total Bond of all battle members. |
| Friendly | Strategic Order | Boosts CRT Rate by 5%. |
| Friendly | Fortifying Charge | Also boosts all of the target’s stats when using skills to recover an ally’s HP. |
| Sociable | Booing | Extends the duration of debuff effects applied by the user’s skills by 2 turns. |
| Sociable | Weak Point Blitz | Boost damage dealt by the user when hitting an enemy weak point after an ally does. |
| Compassionate | Stout Strength | Boosts ATK based on user’s HP. |
| Compassionate | Hustle Cry | Extends the duration of buff effects applied by the user’s skills by 2 turns. |
By Agknoir