Dispatch – Episode 2: Missions And Achievements

Dispatch – Episode 2: Missions And Achievements

Published October 23, 2025

Fast, spoiler‑light walkthrough for Dispatch Episode 2 with mission requirements, best teams, auto‑success triggers, achievements, and a tested experience formula.

Episode 2 adds the first true “dispatch sandbox” of the season: you juggle multiple calls, team synergies, and a few hidden auto‑success conditions. Use this cheat‑sheet to clear every mission efficiently, unlock the currently available achievements, and level heroes fast without wasting calls or resets.

How Dispatch Missions Resolve

Basic missions check five stats simultaneously: Intellect, Combat, Vigor, Charisma, and Mobility. If your team’s irregular pentagon fully covers the mission’s pentagon, the call auto‑succeeds. Some calls flip into a single‑stat check or become instant auto‑success when a specific hero is on scene. Characters who enable an auto‑success earn a larger experience share for that mission. Sending more heroes is generally good: all heroes present gain experience on success.

Episode 2 Mission Quick Reference

Use this at the table to assign teams in seconds.

MissionNotesBest PicksSlots
Lost BalloonIntro call; very forgiving and great for early XPFlambae (100% success)1
Vend‑Go OpeningStat check skewed toward mobility/combat; simple clearSonar (Human form)1
Cray Cray BidetHacking event; practice timing for later achievementsAny; prep for hack cheevos1
Fight At Crypto‑NightPrism presence gives auto‑success optionPrism (Auto‑Success), plus fillers3
Retrieve Stolen BoatMixed stat check; decent XP if success rate is <100%Invisigal (~83%); Sonar‑Bat also works1
Museum RobberyHas a Hack route; also supports physical routesSonar‑Bat; or pick Hack for timer practice2
In The ZonePrefers Sonar (Human) after schedule jugglingSonar (Human)1
Blaze In The BurbsHose and Body checks; sets up a follow‑up if failedGolem excels here1
Bigger Blaze In The BurbsAppears if the first fire mission fails (e.g., Flambae refuses)Golem; talk/route options apply1
Send Sonar As SecurityScheduling choice to free Sonar for “In The Zone”Pick the Sonar option if you need him later1
Juvenile Pickpocket At LargeDialogue‑driven; auto‑success if a certain hero is presentMalevola (Auto‑Success)1
Locate Stolen ArtMobility check; stealth beats brawnInvisigal (Auto‑Success) or Coupe2
Granny’s DonutsStory beat; can include Hacking mini‑eventsAny; focus on dialogue options1

Pro tips:

  • If a mission spawns with a yellow exclamation, check for a character‑gated auto‑success first. Let that hero take the lead to farm extra experience.
  • Some follow‑ups only appear after a failure. Example: sending Flambae to “Blaze In The Burbs” makes him refuse; the fail unlocks “Bigger Blaze In The Burbs.”

Send More People, Earn More XP

On success, everyone you send gains experience. Example: sending two heroes might yield 576 and 433 XP; adding a third hero adds another ~433 XP for the extra teammate. Unless you are aiming for a “solo perfection” achievement, fill your slots.

Tested XP Formula (Work In Progress)

The following empirical formula matches Episode 2 results closely:

Experience = (Mission Value − Success Rate) ÷ Mission Modifier

  • Lost Balloon: Mission Value 308, Modifier 0.4
    • Flambae (100%): (308 − 100) ÷ 0.4 = 520 XP
    • Coupe (72%): (308 − 72) ÷ 0.4 = 590 XP
  • Retrieve Stolen Boat: Mission Value 360, Modifier 0.4
    • Invisigal (83%): (360 − 83) ÷ 0.4 = 692 XP
    • Sonar‑Bat (72%): (360 − 72) ÷ 0.4 = 720 XP
    • Coupe (63%): (360 − 63) ÷ 0.4 = 742 XP

Takeaway: lower success chance yields more XP if you still succeed. Use this to power‑level mid‑tier heroes on safe calls, but never risk a failure streak—failed missions award zero XP.

Achievement Tracker (Available Now)

Fifteen achievements are currently hidden; several late‑game or system achievements are gated by unreleased episodes. Here are the ones you can earn in Episode 2 today.

AchievementHow To UnlockNotes
“Did I Drool On You?”Get hired at SDNUnmissable story
“You Gonna Eat Those Twinks?”Get disobeyed by InvisigalScripted in Episode 2
“Love ’Em From My Mouth To My Butt.”Pick the least popular donutChoose Long John (cream‑filled)
Nailed ItPerfect a dispatch with only one heroUse a safe 100% call (e.g., Flambae on Lost Balloon)
Shift Was LitComplete a Z‑Team shift without missing/failing a callRoute conservatively
Burning ChromeFinish a Hacking level with ≥33% time leftPractice bidet or museum hacks
Time’s Running OutFinish a Hacking level with ~5 seconds leftCount segments, finish late on last node
Fool’s LuckSucceed a call with <15% chanceDeliberately under‑stat a safe call
Snake EyesFail a call with >70% chanceSend Invisigal on Lost Balloon (≈72%) and accept the fail
OverkillCover entire stat graph on a single callNot possible in Episode 2 (slots too few)
ModdedReach Bonus and Avoided Fall stats on all calls in a shiftUnreleased content
Power TripExpand powers for four different heroesUnreleased content
H4ck3d By ROb3rtSucceed on all hacking levelsGated by episodes
Min MaxUpgrade a stat to 10Gated by episodes
DispatchedEarn all achievementsGated by episodes

Achievement hunting tip: the game does not autosave during the Episode 2 dispatch segment. If you return to the main menu mid‑dispatch, resuming puts you right after the slideshow. Use this to retry a few quick setups without replaying earlier scenes.

“Getting To Know Yous” Ability Checklist

Discover each hero’s starting power at least once to progress this meta‑achievement.

HeroAbilityHow To Trigger
SonarInstincts (form swap after a call)Send Sonar; after returning, Human/Bat stats swap (Intellect↔Combat, Charisma↔Vigor) until next call
FlambaeOn Fire (+1 Combat and +1 Mobility after each success; resets on fail)Chain easy successes (e.g., Lost Balloon first)
InvisigalLone Wolf (solo travel and completion speed up)Send her alone; final Episode 2 mission also counts
Punch UpHard Head (ignores injury debuffs; cannot be downed)Good on “Blaze In The Burbs”
GolemDiamond In The Rough (slot‑based stat shifts on >2‑slot calls)Put Golem in the leftmost slot on multi‑slot calls
PrismDoppelganger Illusion (duplicates hero to her left, fills an empty slot to her right with half stats)On 3‑slot calls, place any hero left, Prism middle
CoupeEn Pointe (+1 Combat in slot 1, +1 Mobility in slot 2 on ≥2‑slot calls)Use on “Fight At Crypto‑Night” with multiple slots
MalevolaIn ProgressKeep testing dialogue‑driven calls (she auto‑wins the pickpocket mission)

Optimal Episode 2 Routing (Safe And Fast)

  • Open with Lost Balloon using Flambae to bank a guaranteed success and starter XP.
  • Use Prism on Fight At Crypto‑Night to trigger auto‑success and spread XP to the whole squad.
  • Prioritize Sonar‑Human for In The Zone; plan earlier assignments to keep him available.
  • Put Golem on the fire chain; if you induce the fail that spawns Bigger Blaze In The Burbs, clear it next.
  • Use Invisigal for Locate Stolen Art (auto‑success) and Retrieve Stolen Boat for efficient clears.
  • Slot Malevola on Juvenile Pickpocket At Large to auto‑clear and test her unique trigger lines.
  • Farm hacking achievements on Museum Robbery or the final Episode 2 hack by controlling the finish timing.

Final Notes And Next Steps

  • Two episodes release weekly through November 12, so more achievements and ability upgrades unlock over time.
  • Keep a rotating bench: sending extra heroes to easy calls accelerates team‑wide leveling.
  • If you are fishing for “low chance success” or “high chance fail,” use short travel calls to iterate quickly.

Bookmark this guide and come back after each drop; the mission table, unlock paths, and ability checks will be updated as new content lands.

by chunky